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CalCoreBone Class Reference

The core bone class. More...

#include <corebone.h>

List of all members.

Public Methods

 CalCoreBone ()
 Constructs the core bone instance. More...

virtual ~CalCoreBone ()
 Destructs the core bone instance. More...

bool addChildId (int childId)
 Adds a child ID. More...

void calculateState ()
 Calculates the current state. More...

bool create (const std::string &strName)
 Creates the core bone instance. More...

void destroy ()
 Destroys the core bone instance. More...

std::list< int > & getListChildId ()
 Returns the child ID list. More...

const std::string & getName ()
 Returns the name. More...

int getParentId ()
 Returns the parent ID. More...

CalCoreSkeletongetCoreSkeleton ()
 Provides access to the core skeleton. More...

const CalQuaterniongetRotation ()
 Returns the rotation. More...

const CalQuaterniongetRotationAbsolute ()
 Returns the absolute rotation. More...

const CalQuaterniongetRotationBoneSpace ()
 Returns the bone space rotation. More...

const CalVectorgetTranslation ()
 Returns the translation. More...

const CalVectorgetTranslationAbsolute ()
 Returns the absolute translation. More...

const CalVectorgetTranslationBoneSpace ()
 Returns the bone space translation. More...

Cal::UserData getUserData ()
 Provides access to the user data. More...

void setCoreSkeleton (CalCoreSkeleton *pCoreSkeleton)
 Sets the core skeleton. More...

void setParentId (int parentId)
 Sets the parent ID. More...

void setRotation (const CalQuaternion &rotation)
 Sets the rotation. More...

void setRotationBoneSpace (const CalQuaternion &rotation)
 Sets the bone space rotation. More...

void setTranslation (const CalVector &translation)
 Sets the translation. More...

void setTranslationBoneSpace (const CalVector &translation)
 Sets the bone space translation. More...

void setUserData (Cal::UserData userData)
 Stores user data. More...

void calculateBoundingBox (CalCoreModel *pCoreModel)
 Calculates the bounding box. More...

CalBoundingBoxgetBoundingBox ()
 Returns the current bounding box. More...

void getBoundingData (int planeId, CalVector &position)

Protected Attributes

std::string m_strName
CalCoreSkeletonm_pCoreSkeleton
int m_parentId
std::list< int > m_listChildId
CalVector m_translation
CalQuaternion m_rotation
CalVector m_translationAbsolute
CalQuaternion m_rotationAbsolute
CalVector m_translationBoneSpace
CalQuaternion m_rotationBoneSpace
Cal::UserData m_userData
CalBoundingBox m_boundingBox
CalVector m_boundingPosition [6]


Detailed Description

The core bone class.


Constructor & Destructor Documentation

CalCoreBone::CalCoreBone  
 

Constructs the core bone instance.

This function is the default constructor of the core bone instance.

CalCoreBone::~CalCoreBone   [virtual]
 

Destructs the core bone instance.

This function is the destructor of the core bone instance.


Member Function Documentation

bool CalCoreBone::addChildId int    childId
 

Adds a child ID.

This function adds a core bone ID to the child ID list of the core bone instance.

Parameters:
childId  The ID of the core bone ID that shoud be added to the child ID list.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

void CalCoreBone::calculateBoundingBox CalCoreModel   pCoreModel
 

Calculates the bounding box.

This function Calculates the bounding box of the core bone instance.

Parameters:
pCoreModel  The coreModel (needed for vertices data.

void CalCoreBone::calculateState  
 

Calculates the current state.

This function calculates the current state (absolute translation and rotation) of the core bone instance and all its children.

bool CalCoreBone::create const std::string &    strName
 

Creates the core bone instance.

This function creates the core bone instance.

Parameters:
strName  A string that should be used as the name of the core bone instance.
Returns:
One of the following values:
  • true if successful
  • false if an error happend

void CalCoreBone::destroy  
 

Destroys the core bone instance.

This function destroys all data stored in the core bone instance and frees all allocated memory.

CalBoundingBox & CalCoreBone::getBoundingBox  
 

Returns the current bounding box.

This function returns the current bounding box of the core bone instance.

Returns:
bounding box.

CalCoreSkeleton * CalCoreBone::getCoreSkeleton  
 

Provides access to the core skeleton.

This function returns the core skeleton.

Returns:
One of the following values:
  • a pointer to the core skeleton
  • 0 if an error happend

std::list< int > & CalCoreBone::getListChildId  
 

Returns the child ID list.

This function returns the list that contains all child IDs of the core bone instance.

Returns:
A reference to the child ID list.

const std::string & CalCoreBone::getName  
 

Returns the name.

This function returns the name of the core bone instance.

Returns:
The name as string.

int CalCoreBone::getParentId  
 

Returns the parent ID.

This function returns the parent ID of the core bone instance.

Returns:
One of the following values:
  • the ID of the parent
  • -1 if the core bone instance is a root core bone

const CalQuaternion & CalCoreBone::getRotation  
 

Returns the rotation.

This function returns the relative rotation of the core bone instance.

Returns:
The relative rotation to the parent as quaternion.

const CalQuaternion & CalCoreBone::getRotationAbsolute  
 

Returns the absolute rotation.

This function returns the absolute rotation of the core bone instance.

Returns:
The absolute rotation to the parent as quaternion.

const CalQuaternion & CalCoreBone::getRotationBoneSpace  
 

Returns the bone space rotation.

This function returns the rotation to bring a point into the core bone instance space.

Returns:
The rotation to bring a point into bone space.

const CalVector & CalCoreBone::getTranslation  
 

Returns the translation.

This function returns the relative translation of the core bone instance.

Returns:
The relative translation to the parent as quaternion.

const CalVector & CalCoreBone::getTranslationAbsolute  
 

Returns the absolute translation.

This function returns the absolute translation of the core bone instance.

Returns:
The absolute translation to the parent as quaternion.

const CalVector & CalCoreBone::getTranslationBoneSpace  
 

Returns the bone space translation.

This function returns the translation to bring a point into the core bone instance space.

Returns:
The translation to bring a point into bone space.

Cal::UserData CalCoreBone::getUserData  
 

Provides access to the user data.

This function returns the user data stored in the core bone instance.

Returns:
The user data stored in the core bone instance.

void CalCoreBone::setCoreSkeleton CalCoreSkeleton   pCoreSkeleton
 

Sets the core skeleton.

This function sets the core skeleton to which the core bone instance is attached to.

Parameters:
pCoreSkeleton  The core skeleton to which the core bone instance should be attached to.

void CalCoreBone::setParentId int    parentId
 

Sets the parent ID.

This function sets the parent ID of the core bone instance.

Parameters:
parentId  The ID of the parent that should be set.

void CalCoreBone::setRotation const CalQuaternion   rotation
 

Sets the rotation.

This function sets the relative rotation of the core bone instance.

Parameters:
rotation  The relative rotation to the parent as quaternion.

void CalCoreBone::setRotationBoneSpace const CalQuaternion   rotation
 

Sets the bone space rotation.

This function sets the rotation that brings a point into the core bone instance space.

Parameters:
rotation  The rotation that brings a point into bone space.

void CalCoreBone::setTranslation const CalVector   translation
 

Sets the translation.

This function sets the relative translation of the core bone instance.

Parameters:
translation  The relative translation to the parent as vector.

void CalCoreBone::setTranslationBoneSpace const CalVector   translation
 

Sets the bone space translation.

This function sets the translation that brings a point into the core bone instance space.

Parameters:
translation  The translation that brings a point into bone space.

void CalCoreBone::setUserData Cal::UserData    userData
 

Stores user data.

This function stores user data in the core bone instance.

Parameters:
userData  The user data that should be stored.


The documentation for this class was generated from the following files:
Generated at Sun Oct 12 18:38:49 2003 by The Cal3D Team with doxygen 1.2.14 © 1997-2001 Dimitri van Heesch