- Cal3D 0.9 API Reference - |
00001 //****************************************************************************// 00002 // physique.h // 00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // 00004 //****************************************************************************// 00005 // This library is free software; you can redistribute it and/or modify it // 00006 // under the terms of the GNU Lesser General Public License as published by // 00007 // the Free Software Foundation; either version 2.1 of the License, or (at // 00008 // your option) any later version. // 00009 //****************************************************************************// 00010 00011 #ifndef CAL_PHYSIQUE_H 00012 #define CAL_PHYSIQUE_H 00013 00014 //****************************************************************************// 00015 // Includes // 00016 //****************************************************************************// 00017 00018 #include "cal3d/global.h" 00019 00020 //****************************************************************************// 00021 // Forward declarations // 00022 //****************************************************************************// 00023 00024 class CalModel; 00025 class CalSubmesh; 00026 00027 //****************************************************************************// 00028 // Class declaration // 00029 //****************************************************************************// 00030 00031 /*****************************************************************************/ 00035 class CAL3D_API CalPhysique 00036 { 00037 // member variables 00038 public: 00039 CalModel *m_pModel; 00040 bool m_Normalize; 00041 00042 // constructors/destructor 00043 public: 00044 CalPhysique(); 00045 virtual ~CalPhysique(); 00046 00047 // member functions 00048 public: 00049 int calculateTangentSpaces(CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer); 00050 int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer); 00051 int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer); 00052 int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer); 00053 int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer,int NumTexCoords=1); 00054 bool create(CalModel *pModel); 00055 void destroy(); 00056 void update(); 00057 void setNormalization(bool normalize); 00058 }; 00059 00060 #endif 00061 00062 //****************************************************************************//