- Cal3D 0.9 API Reference - |
00001 //****************************************************************************// 00002 // global.h // 00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // 00004 //****************************************************************************// 00005 // This library is free software; you can redistribute it and/or modify it // 00006 // under the terms of the GNU Lesser General Public License as published by // 00007 // the Free Software Foundation; either version 2.1 of the License, or (at // 00008 // your option) any later version. // 00009 //****************************************************************************// 00010 00011 #ifndef CAL_GLOBAL_H 00012 #define CAL_GLOBAL_H 00013 00014 //****************************************************************************// 00015 // Includes // 00016 //****************************************************************************// 00017 00018 // autoconf/automake includes 00019 #ifdef HAVE_CONFIG_H 00020 #include <config.h> 00021 #endif 00022 00023 // platform dependent includes 00024 #include "cal3d/platform.h" 00025 00026 //****************************************************************************// 00027 // Define options 00028 //****************************************************************************// 00029 00030 //Uncomment this if you want to use 16bit indices or configure the compiler 00031 00032 //#define CAL_16BIT_INDICES 00033 00034 #ifdef CAL_16BIT_INDICES 00035 typedef unsigned short CalIndex; 00036 #else 00037 typedef int CalIndex; 00038 #endif 00039 00040 00041 //****************************************************************************// 00042 // Global Cal3D namespace for constants, ... // 00043 //****************************************************************************// 00044 00045 namespace Cal 00046 { 00047 // global typedefs 00048 typedef void *UserData; 00049 00050 // file magic cookies 00051 const char SKELETON_FILE_MAGIC[4] = { 'C', 'S', 'F', '\0' }; 00052 const char ANIMATION_FILE_MAGIC[4] = { 'C', 'A', 'F', '\0' }; 00053 const char MESH_FILE_MAGIC[4] = { 'C', 'M', 'F', '\0' }; 00054 const char MATERIAL_FILE_MAGIC[4] = { 'C', 'R', 'F', '\0' }; 00055 00056 const char SKELETON_XMLFILE_MAGIC[4] = { 'X', 'S', 'F', '\0' }; 00057 const char ANIMATION_XMLFILE_MAGIC[4] = { 'X', 'A', 'F', '\0' }; 00058 const char MESH_XMLFILE_MAGIC[4] = { 'X', 'M', 'F', '\0' }; 00059 const char MATERIAL_XMLFILE_MAGIC[4] = { 'X', 'R', 'F', '\0' }; 00060 00061 // library version 00062 const int LIBRARY_VERSION = 900; 00063 00064 // file versions 00065 const int CURRENT_FILE_VERSION = LIBRARY_VERSION; 00066 const int EARLIEST_COMPATIBLE_FILE_VERSION = 699; 00067 00068 // empty string 00069 const std::string strNull; 00070 }; 00071 00072 #endif 00073 00074 //****************************************************************************//