| blend(float d, const CalVector &v) | CalVector | |
| CalVector() | CalVector | |
| CalVector(const CalVector &v) | CalVector | |
| CalVector(float vx, float vy, float vz) | CalVector | |
| clear() | CalVector | |
| length() | CalVector | |
| normalize() | CalVector | |
| operator *(const CalVector &v, const float d) | CalVector | [friend] |
| operator *(const float d, const CalVector &v) | CalVector | [friend] |
| operator *(const CalVector &v, const CalVector &u) | CalVector | [friend] |
| operator *=(const float d) | CalVector | |
| operator *=(const CalQuaternion &q) | CalVector | |
| operator *=(const CalMatrix &m) | CalVector | |
| operator%(const CalVector &v, const CalVector &u) | CalVector | [friend] |
| operator+(const CalVector &v, const CalVector &u) | CalVector | [friend] |
| operator+=(const CalVector &v) | CalVector | |
| operator-(const CalVector &v, const CalVector &u) | CalVector | [friend] |
| operator-=(const CalVector &v) | CalVector | |
| operator/(const CalVector &v, const float d) | CalVector | [friend] |
| operator/=(const float d) | CalVector | |
| operator=(const CalVector &v) | CalVector | |
| operator==(const CalVector &v) | CalVector | |
| operator[](unsigned int i) | CalVector | |
| operator[](unsigned int i) const | CalVector | |
| set(float vx, float vy, float vz) | CalVector | |
| x (defined in CalVector) | CalVector | |
| y (defined in CalVector) | CalVector | |
| z (defined in CalVector) | CalVector | |
| ~CalVector() | CalVector | |