blend(float d, const CalVector &v) | CalVector | |
CalVector() | CalVector | |
CalVector(const CalVector &v) | CalVector | |
CalVector(float vx, float vy, float vz) | CalVector | |
clear() | CalVector | |
length() | CalVector | |
normalize() | CalVector | |
operator *(const CalVector &v, const float d) | CalVector | [friend] |
operator *(const float d, const CalVector &v) | CalVector | [friend] |
operator *(const CalVector &v, const CalVector &u) | CalVector | [friend] |
operator *=(const float d) | CalVector | |
operator *=(const CalQuaternion &q) | CalVector | |
operator *=(const CalMatrix &m) | CalVector | |
operator%(const CalVector &v, const CalVector &u) | CalVector | [friend] |
operator+(const CalVector &v, const CalVector &u) | CalVector | [friend] |
operator+=(const CalVector &v) | CalVector | |
operator-(const CalVector &v, const CalVector &u) | CalVector | [friend] |
operator-=(const CalVector &v) | CalVector | |
operator/(const CalVector &v, const float d) | CalVector | [friend] |
operator/=(const float d) | CalVector | |
operator=(const CalVector &v) | CalVector | |
operator==(const CalVector &v) | CalVector | |
operator[](unsigned int i) | CalVector | |
operator[](unsigned int i) const | CalVector | |
set(float vx, float vy, float vz) | CalVector | |
x (defined in CalVector) | CalVector | |
y (defined in CalVector) | CalVector | |
z (defined in CalVector) | CalVector | |
~CalVector() | CalVector | |