- Cal3D 0.9 API Reference - |
calculateBoundingBox() | CalSkeleton | |
calculateState() | CalSkeleton | |
CalSkeleton() | CalSkeleton | |
clearState() | CalSkeleton | |
create(CalCoreSkeleton *pCoreSkeleton) | CalSkeleton | |
destroy() | CalSkeleton | |
getBone(int boneId) | CalSkeleton | |
getBoneBoundingBox(float *min, float *max) | CalSkeleton | |
getBoneLines(float *pLines) (defined in CalSkeleton) | CalSkeleton | |
getBoneLinesStatic(float *pLines) (defined in CalSkeleton) | CalSkeleton | |
getBonePoints(float *pPoints) (defined in CalSkeleton) | CalSkeleton | |
getBonePointsStatic(float *pPoints) (defined in CalSkeleton) | CalSkeleton | |
getCoreSkeleton() | CalSkeleton | |
getVectorBone() | CalSkeleton | |
lockState() | CalSkeleton | |
m_pCoreSkeleton (defined in CalSkeleton) | CalSkeleton | [protected] |
m_vectorBone (defined in CalSkeleton) | CalSkeleton | [protected] |
~CalSkeleton() | CalSkeleton | [virtual] |