| - Cal3D 0.9 API Reference - |
| calculateBoundingBox() | CalSkeleton | |
| calculateState() | CalSkeleton | |
| CalSkeleton() | CalSkeleton | |
| clearState() | CalSkeleton | |
| create(CalCoreSkeleton *pCoreSkeleton) | CalSkeleton | |
| destroy() | CalSkeleton | |
| getBone(int boneId) | CalSkeleton | |
| getBoneBoundingBox(float *min, float *max) | CalSkeleton | |
| getBoneLines(float *pLines) (defined in CalSkeleton) | CalSkeleton | |
| getBoneLinesStatic(float *pLines) (defined in CalSkeleton) | CalSkeleton | |
| getBonePoints(float *pPoints) (defined in CalSkeleton) | CalSkeleton | |
| getBonePointsStatic(float *pPoints) (defined in CalSkeleton) | CalSkeleton | |
| getCoreSkeleton() | CalSkeleton | |
| getVectorBone() | CalSkeleton | |
| lockState() | CalSkeleton | |
| m_pCoreSkeleton (defined in CalSkeleton) | CalSkeleton | [protected] |
| m_vectorBone (defined in CalSkeleton) | CalSkeleton | [protected] |
| ~CalSkeleton() | CalSkeleton | [virtual] |
1.2.14
© 1997-2001
Dimitri van Heesch