- Cal3D 0.9 API Reference - |
blend(float d, const CalQuaternion &q) | CalQuaternion | |
CalQuaternion() | CalQuaternion | |
CalQuaternion(const CalQuaternion &q) | CalQuaternion | |
CalQuaternion(float qx, float qy, float qz, float qw) | CalQuaternion | |
clear() | CalQuaternion | |
conjugate() | CalQuaternion | |
invert() | CalQuaternion | |
operator *(const CalQuaternion &q, const CalQuaternion &r) | CalQuaternion | [friend] |
operator *=(const CalQuaternion &q) | CalQuaternion | |
operator *=(const CalVector &v) | CalQuaternion | |
operator=(const CalQuaternion &q) | CalQuaternion | |
operator[](unsigned int index) | CalQuaternion | |
operator[](unsigned int index) const | CalQuaternion | |
set(float qx, float qy, float qz, float qw) | CalQuaternion | |
shortestArc(const CalVector &from, const CalVector &to) | CalQuaternion | [friend] |
w (defined in CalQuaternion) | CalQuaternion | |
x (defined in CalQuaternion) | CalQuaternion | |
y (defined in CalQuaternion) | CalQuaternion | |
z (defined in CalQuaternion) | CalQuaternion | |
~CalQuaternion() | CalQuaternion |