- Cal3D 0.9 API Reference - |
calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer) | CalPhysique | |
calculateTangentSpaces(CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer) | CalPhysique | |
calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer) | CalPhysique | |
calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer) | CalPhysique | |
calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer, int NumTexCoords=1) | CalPhysique | |
CalPhysique() | CalPhysique | |
create(CalModel *pModel) | CalPhysique | |
destroy() | CalPhysique | |
m_Normalize (defined in CalPhysique) | CalPhysique | |
m_pModel (defined in CalPhysique) | CalPhysique | |
setNormalization(bool normalize) | CalPhysique | |
update() | CalPhysique | |
~CalPhysique() | CalPhysique | [virtual] |