addCoreSubMorphTarget(CalCoreSubMorphTarget *pCoreSubMorphTarget) | CalCoreSubmesh | |
CalCoreSubmesh() | CalCoreSubmesh | |
create() | CalCoreSubmesh | |
destroy() | CalCoreSubmesh | |
enableTangents(int mapId, bool enabled) | CalCoreSubmesh | |
getCoreMaterialThreadId() | CalCoreSubmesh | |
getCoreSubMorphTarget(int id) | CalCoreSubmesh | |
getCoreSubMorphTargetCount() | CalCoreSubmesh | |
getFaceCount() | CalCoreSubmesh | |
getLodCount() | CalCoreSubmesh | |
getSpringCount() | CalCoreSubmesh | |
getVectorCoreSubMorphTarget() | CalCoreSubmesh | |
getVectorFace() | CalCoreSubmesh | |
getVectorPhysicalProperty() | CalCoreSubmesh | |
getVectorSpring() | CalCoreSubmesh | |
getVectorVectorTangentSpace() | CalCoreSubmesh | |
getVectorVectorTextureCoordinate() | CalCoreSubmesh | |
getVectorVertex() | CalCoreSubmesh | |
getVertexCount() | CalCoreSubmesh | |
isTangentsEnabled(int mapId) | CalCoreSubmesh | |
m_coreMaterialThreadId (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_lodCount (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorCoreSubMorphTarget (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorFace (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorPhysicalProperty (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorSpring (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorTangentsEnabled (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorvectorTangentSpace (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorvectorTextureCoordinate (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
m_vectorVertex (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
reserve(int vertexCount, int textureCoordinateCount, int faceCount, int springCount) | CalCoreSubmesh | |
setCoreMaterialThreadId(int coreMaterialThreadId) | CalCoreSubmesh | |
setFace(int faceId, const Face &face) | CalCoreSubmesh | |
setLodCount(int lodCount) | CalCoreSubmesh | |
setPhysicalProperty(int vertexId, const PhysicalProperty &physicalProperty) | CalCoreSubmesh | |
setSpring(int springId, const Spring &spring) | CalCoreSubmesh | |
setTangentSpace(int vertexId, int textureCoordinateId, const CalVector &tangent, float crossFactor) | CalCoreSubmesh | |
setTextureCoordinate(int vertexId, int textureCoordinateId, const TextureCoordinate &textureCoordinate) | CalCoreSubmesh | |
setVertex(int vertexId, const Vertex &vertex) | CalCoreSubmesh | |
UpdateTangentVector(int v0, int v1, int v2, int channel) | CalCoreSubmesh | [protected] |
~CalCoreSubmesh() | CalCoreSubmesh | [virtual] |