| addCoreSubMorphTarget(CalCoreSubMorphTarget *pCoreSubMorphTarget) | CalCoreSubmesh | |
| CalCoreSubmesh() | CalCoreSubmesh | |
| create() | CalCoreSubmesh | |
| destroy() | CalCoreSubmesh | |
| enableTangents(int mapId, bool enabled) | CalCoreSubmesh | |
| getCoreMaterialThreadId() | CalCoreSubmesh | |
| getCoreSubMorphTarget(int id) | CalCoreSubmesh | |
| getCoreSubMorphTargetCount() | CalCoreSubmesh | |
| getFaceCount() | CalCoreSubmesh | |
| getLodCount() | CalCoreSubmesh | |
| getSpringCount() | CalCoreSubmesh | |
| getVectorCoreSubMorphTarget() | CalCoreSubmesh | |
| getVectorFace() | CalCoreSubmesh | |
| getVectorPhysicalProperty() | CalCoreSubmesh | |
| getVectorSpring() | CalCoreSubmesh | |
| getVectorVectorTangentSpace() | CalCoreSubmesh | |
| getVectorVectorTextureCoordinate() | CalCoreSubmesh | |
| getVectorVertex() | CalCoreSubmesh | |
| getVertexCount() | CalCoreSubmesh | |
| isTangentsEnabled(int mapId) | CalCoreSubmesh | |
| m_coreMaterialThreadId (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_lodCount (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorCoreSubMorphTarget (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorFace (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorPhysicalProperty (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorSpring (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorTangentsEnabled (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorvectorTangentSpace (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorvectorTextureCoordinate (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| m_vectorVertex (defined in CalCoreSubmesh) | CalCoreSubmesh | [protected] |
| reserve(int vertexCount, int textureCoordinateCount, int faceCount, int springCount) | CalCoreSubmesh | |
| setCoreMaterialThreadId(int coreMaterialThreadId) | CalCoreSubmesh | |
| setFace(int faceId, const Face &face) | CalCoreSubmesh | |
| setLodCount(int lodCount) | CalCoreSubmesh | |
| setPhysicalProperty(int vertexId, const PhysicalProperty &physicalProperty) | CalCoreSubmesh | |
| setSpring(int springId, const Spring &spring) | CalCoreSubmesh | |
| setTangentSpace(int vertexId, int textureCoordinateId, const CalVector &tangent, float crossFactor) | CalCoreSubmesh | |
| setTextureCoordinate(int vertexId, int textureCoordinateId, const TextureCoordinate &textureCoordinate) | CalCoreSubmesh | |
| setVertex(int vertexId, const Vertex &vertex) | CalCoreSubmesh | |
| UpdateTangentVector(int v0, int v1, int v2, int channel) | CalCoreSubmesh | [protected] |
| ~CalCoreSubmesh() | CalCoreSubmesh | [virtual] |