- Cal3D 0.9 API Reference - |
addAnimHelper(const std::string &strAnimName, int animId) | CalCoreModel | |
addBoneHelper(const std::string &strBoneName, int boneId) | CalCoreModel | |
addCoreAnimation(CalCoreAnimation *pCoreAnimation) | CalCoreModel | |
addCoreMaterial(CalCoreMaterial *pCoreMaterial) | CalCoreModel | |
addCoreMesh(CalCoreMesh *pCoreMesh) | CalCoreModel | |
CalCoreModel() | CalCoreModel | |
create(const std::string &strName) | CalCoreModel | |
createCoreMaterialThread(int coreMaterialThreadId) | CalCoreModel | |
destroy() | CalCoreModel | |
getAnimId(const std::string &strAnimName) | CalCoreModel | |
getBoneId(const std::string &strBoneName) | CalCoreModel | |
getCoreAnimation(int coreAnimationId) | CalCoreModel | |
getCoreAnimationCount() | CalCoreModel | |
getCoreMaterial(int coreMaterialId) | CalCoreModel | |
getCoreMaterialCount() | CalCoreModel | |
getCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId) | CalCoreModel | |
getCoreMesh(int coreMeshId) | CalCoreModel | |
getCoreMeshCount() | CalCoreModel | |
getCoreSkeleton() | CalCoreModel | |
getUserData() | CalCoreModel | |
loadCoreAnimation(const std::string &strFilename) | CalCoreModel | |
loadCoreMaterial(const std::string &strFilename) | CalCoreModel | |
loadCoreMesh(const std::string &strFilename) | CalCoreModel | |
loadCoreSkeleton(const std::string &strFilename) | CalCoreModel | |
m_animationHelper (defined in CalCoreModel) | CalCoreModel | [protected] |
m_mapmapCoreMaterialThread (defined in CalCoreModel) | CalCoreModel | [protected] |
m_pCoreSkeleton (defined in CalCoreModel) | CalCoreModel | [protected] |
m_strName (defined in CalCoreModel) | CalCoreModel | [protected] |
m_userData (defined in CalCoreModel) | CalCoreModel | [protected] |
m_vectorCoreAnimation (defined in CalCoreModel) | CalCoreModel | [protected] |
m_vectorCoreMaterial (defined in CalCoreModel) | CalCoreModel | [protected] |
m_vectorCoreMesh (defined in CalCoreModel) | CalCoreModel | [protected] |
saveCoreAnimation(const std::string &strFilename, int coreAnimtionId) | CalCoreModel | |
saveCoreMaterial(const std::string &strFilename, int coreMaterialId) | CalCoreModel | |
saveCoreMesh(const std::string &strFilename, int coreMeshId) | CalCoreModel | |
saveCoreSkeleton(const std::string &strFilename) | CalCoreModel | |
setCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId) | CalCoreModel | |
setCoreSkeleton(CalCoreSkeleton *pCoreSkeleton) | CalCoreModel | |
setUserData(Cal::UserData userData) | CalCoreModel | |
~CalCoreModel() | CalCoreModel | [virtual] |