- Cal3D 0.9 API Reference - |
blendState(float weight, const CalVector &translation, const CalQuaternion &rotation) | CalBone | |
CalBone() | CalBone | |
calculateBoundingBox() | CalBone | |
calculateState() | CalBone | |
clearState() | CalBone | |
create(CalCoreBone *pCoreBone) | CalBone | |
destroy() | CalBone | |
getBoundingBox() | CalBone | |
getCoreBone() | CalBone | |
getRotation() | CalBone | |
getRotationAbsolute() | CalBone | |
getRotationBoneSpace() | CalBone | |
getTransformMatrix() | CalBone | |
getTranslation() | CalBone | |
getTranslationAbsolute() | CalBone | |
getTranslationBoneSpace() | CalBone | |
lockState() | CalBone | |
m_accumulatedWeight (defined in CalBone) | CalBone | [protected] |
m_accumulatedWeightAbsolute (defined in CalBone) | CalBone | [protected] |
m_boundingBox (defined in CalBone) | CalBone | [protected] |
m_pCoreBone (defined in CalBone) | CalBone | [protected] |
m_pSkeleton (defined in CalBone) | CalBone | [protected] |
m_rotation (defined in CalBone) | CalBone | [protected] |
m_rotationAbsolute (defined in CalBone) | CalBone | [protected] |
m_rotationBoneSpace (defined in CalBone) | CalBone | [protected] |
m_transformMatrix (defined in CalBone) | CalBone | [protected] |
m_translation (defined in CalBone) | CalBone | [protected] |
m_translationAbsolute (defined in CalBone) | CalBone | [protected] |
m_translationBoneSpace (defined in CalBone) | CalBone | [protected] |
setCoreState() | CalBone | |
setCoreStateRecursive() | CalBone | |
setRotation(const CalQuaternion &rotation) | CalBone | |
setSkeleton(CalSkeleton *pSkeleton) | CalBone | |
setTranslation(const CalVector &translation) | CalBone | |
~CalBone() | CalBone | [virtual] |