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cal3d.h

00001 //****************************************************************************//
00002 // cal3d.h                                                                    //
00003 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //
00004 //****************************************************************************//
00005 // This library is free software; you can redistribute it and/or modify it    //
00006 // under the terms of the GNU Lesser General Public License as published by   //
00007 // the Free Software Foundation; either version 2.1 of the License, or (at    //
00008 // your option) any later version.                                            //
00009 //****************************************************************************//
00010 
00011 #ifndef CAL_CAL3D_H
00012 #define CAL_CAL3D_H
00013 
00014 //****************************************************************************//
00015 // Includes                                                                   //
00016 //****************************************************************************//
00017 
00018 #include "cal3d/animation.h"
00019 #include "cal3d/animation_action.h"
00020 #include "cal3d/animation_cycle.h"
00021 #include "cal3d/bone.h"
00022 #include "cal3d/coreanimation.h"
00023 #include "cal3d/corebone.h"
00024 #include "cal3d/corekeyframe.h"
00025 #include "cal3d/corematerial.h"
00026 #include "cal3d/coremesh.h"
00027 #include "cal3d/coremodel.h"
00028 #include "cal3d/coreskeleton.h"
00029 #include "cal3d/coresubmesh.h"
00030 #include "cal3d/coresubmorphtarget.h"
00031 #include "cal3d/coretrack.h"
00032 #include "cal3d/datasource.h"
00033 #include "cal3d/error.h"
00034 #include "cal3d/loader.h"
00035 #include "cal3d/matrix.h"
00036 #include "cal3d/mesh.h"
00037 #include "cal3d/mixer.h"
00038 #include "cal3d/model.h"
00039 #include "cal3d/morphtargetmixer.h"
00040 #include "cal3d/physique.h"
00041 #include "cal3d/quaternion.h"
00042 #include "cal3d/renderer.h"
00043 #include "cal3d/saver.h"
00044 #include "cal3d/skeleton.h"
00045 #include "cal3d/springsystem.h"
00046 #include "cal3d/streamsource.h"
00047 #include "cal3d/submesh.h"
00048 #include "cal3d/vector.h"
00049 
00050 #endif
00051 
00052  /*****************************************************************************/
00070  /*****************************************************************************/
00403 //****************************************************************************//

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